"Danimalk - Drives a Slow Car Fast" (danimalk)
08/03/2018 at 13:00 • Filed to: forza 7, Project Cars, Comparison | 0 | 17 |
I am a longtime Forza fan and have recently switched over to Project Cars 2. Now, I am completely torn on which I like more. Anyone in the same boat? Pics and conversation below.
I play on an Xbox One (with the Xbox controller) pretty regularly. I mostly just run hot laps myself, trying to better my time, in a F1 qualifying type of way. I like feeling the difference between all the cars. Forza has more cars, but Project Cars has better tracks.
I also really enjoy their respective photo modes. Forza definitely has an edge in quality, but Project Cars offers more filters and flexible camera range.
Project Cars offers a “helmet” camera which is a game changer for me. The camera will automatically look towards the apex as you approach. Anyone who has done a HPDE class knows you need to look where you’re going. Going back to Forza, the fixed camera feels very limiting in comparison.
While they both offer weather changes, Project Cars is much more customization offering snow/blizzard as well as light/heavy rain. Project cars also has a pretty full roster of Rally Cross courses, something desperately missing from Forza 7 now that they have added all those trucks/SUVs.
The freedom of taking any car on a rally course is incredibly fun!
So, what does Oppo think? Pros/Cons of each?
(If you can’t tell, I’m bored and want to talk about racing games.)
Daily Drives a Dragon - One Last Lap
> Danimalk - Drives a Slow Car Fast
08/03/2018 at 13:37 | 0 |
In forza, there's different amounts of rain that can be set in the advanced settings menu when setting up a race. Are you saying that's not adequate?
Danimalk - Drives a Slow Car Fast
> Daily Drives a Dragon - One Last Lap
08/03/2018 at 13:42 | 0 |
Oh man, I didn’ t even realize that was an option to change that in Forza !
Either way, Project C ars 2 has a bunch of different weather settings that all work on EVERY track. You can even set multiple weather “ slots” in a race so that the weather changes between any option you want, ( at the speed you want since time progression is also customiza ble )
Project cars Snow/Blizzard is also unique from Forza , though I don’t use that much, admitted ly.
MR2_FTW - Group J's resident Stig
> Danimalk - Drives a Slow Car Fast
08/03/2018 at 14:05 | 2 |
I’ve been playing Forza since the original on Xbox. Forza 7 is a massive disappointment to me. I don’t blame you for switching to Project Cars. I might have to check it out too.
Daily Drives a Dragon - One Last Lap
> Danimalk - Drives a Slow Car Fast
08/03/2018 at 14:07 | 1 |
Yep. When you're on the track select menu (in free play at least) and it's set to rain, hit the right bumper and scroll down.
Danimalk - Drives a Slow Car Fast
> MR2_FTW - Group J's resident Stig
08/03/2018 at 14:24 | 0 |
Me too! I’ve played since Forza 1 and Forza 2 is what pulled me away from the Gran Turismo series I was hooked on before that.
What was so disappointing to you? I was annoyed at all the off road vehicles they gave us but the total lack of an off road track to really use them. I am split on the homologation/division thing. I like that you can easily balance different cars, but it lead to me barely modifying any cars myself which I did a lot in previous Forzas.
I’d check out Project Cars if I were you. The graphics aren’t as good, but still about 90% of what Forza looks like. The big difference I like is that the inputs you give feel much more accurate to being on a real track. Cockpit views/cameras are way better in Project cars.
Overall, Project Cars is harder than Forza, but only because it doesn’t let you get away with as much. A big thing being the direction of the weight balance in Project Cars feels like a real thing that you have to use/manage rather than the very minimal body roll in even the softest cars in Forza 7.
Danimalk - Drives a Slow Car Fast
> Daily Drives a Dragon - One Last Lap
08/03/2018 at 14:26 | 0 |
I’ll have to check that out!
feather-throttle-not-hair
> Danimalk - Drives a Slow Car Fast
08/03/2018 at 14:34 | 1 |
I find the drifting in Pcars 2 to be really unrealistic and returned the game after trying unsuccessfully to get high angle drifts in a stock mustang. Transferring between drifts is really really difficult, much more so than in real life.
Its still a very impressive and good game though. I just care about drifting a lot.
Grain of salt though, i do work for T10
(though it should go without saying that this is my personal
opinion
only.
)
Bottom line: we’re kind of spoiled for good racing games right now.
feather-throttle-not-hair
> Danimalk - Drives a Slow Car Fast
08/03/2018 at 14:39 | 0 |
Dont forget that you can homologate cars yourself. When you win prize cars, they come pre-homologated. Set them back to stock, and you should be able to build them yourself to homologated spec, using different parts . I’d recommend....not...letting the game homologate cars for you in most cases.
Danimalk - Drives a Slow Car Fast
> feather-throttle-not-hair
08/03/2018 at 14:50 | 0 |
Good point! My friend and I came to the conclusion that Forza feels better when driving the fastest cars fast, and Project Cars is more fun with the slower cars. Project Cars controls are almost a little too sensitive in that respect .
Totally agree though, drifting and over-steer are tough in Project Cars. In Forza, I can pretty much pull the handbrake and reverse entry into any turn, in almost any car. In Project cars, if your car doesn’t come with a manual hand brake, (like an f1 car or modern electronic handbrake cars) that button doesn’t do anything . So, while more r ealistic, it is a little limiting for car control.
I feel like you REALLY have to work the weight transfer in Project Cars where in Forza the body roll is barely a factor. After jumping to Project Cars, the speed sensitive steering in Forza is frustrating too. In a long, high- speed sweeper, you can’t turn the wheel any tighter if you need to. The sensitivity in Project Cars means you have to gently hold the thumbstick to the radius of the turn, balancing the car, rather than just mash it all the way to one side and steer with the throttle.
Awesome you work for Turn10! What do you do there? I am also in the 3D design/entertainment industry but we do more AR/VR experiences.
MR2_FTW - Group J's resident Stig
> Danimalk - Drives a Slow Car Fast
08/03/2018 at 14:56 | 0 |
Are the tuning options as in-depth in Project Cars? I love setting up gearing, alignment, brake bias, aero, etc.
Danimalk - Drives a Slow Car Fast
> feather-throttle-not-hair
08/03/2018 at 14:59 | 1 |
Yeah this took me a bit to realize, but I almost always set the cars to stock, and go from there so I know what has been changed .
I seemed to play 7 differently versus previous versions, but I’m not sure if it was the game or just my change in tastes.
In older Forza’s, I would end up having multiple versions of the same cars. ie, a V8 swapped C ivic SI , a rwd Civic SI, a stock Civic SI. In Forza 7, I don’t know if it was the credits economy, or the auto homolo gation/divisions, or the whole car collection thing, but I seemed to focus much more on unlocking all the cars to have a full garage vs developing my own models of the different cars I liked. I would have 1 civic SI and then just keep changing the modifications.
I didn’t spend the time making the Frankensteins I did before because there weren’t really races they would be homologated for.
Danimalk - Drives a Slow Car Fast
> MR2_FTW - Group J's resident Stig
08/03/2018 at 15:04 | 0 |
Yes! You can change all those settings you list with a cool addition. There is a “race engineer.” basically in the tuning menu you can “talk’ to your engineer by answering some quick questions about the car you’re driving and it will give you adjustments based on your feedback.
Something like:
Cornering. Do you understeer or oversteer?
Where. Entry to the turn, middle of the turn, exit of the turn?
“Ok, we’ll stiffen you rear anti-roll by 20lbs.”
Then you can repeat if you need to adjust anything further. It’s a good way to teach you what to adjust and what effects that adjustment will have.
You can then save the different setups however you want.
There is not, however, any “upgrade” modifications. You can’t swap a bigger turbo on your AMG GT, or put bigger/stickier tires on your Z06.
MR2_FTW - Group J's resident Stig
> Danimalk - Drives a Slow Car Fast
08/03/2018 at 15:30 | 0 |
Ah, see that was what I loved most in Forza that 7 kind of ruined. I liked taking an E- or D- class car and making it as light and grippy as possible to compete with much more powerful cars in A- or S- class.
feather-throttle-not-hair
> Danimalk - Drives a Slow Car Fast
08/03/2018 at 17:17 | 1 |
Yeah, forza’s steering won’t let you do true-terrible-slip-angle-understeer like you’d get at a track if you just cranked the wheel all the way over at high speeds (at least not without a wheel setup . )
I’m not actually a 3D artist or anything, i do vehicle research and physics. My team basically controls most of what makes the cars different from one another in a non-visual sense. We’re setting how much power a car makes, how much it weighs, what its drivetrain losses are, how much suspension travel it has etc.
feather-throttle-not-hair
> Danimalk - Drives a Slow Car Fast
08/03/2018 at 17:20 | 0 |
Okay, just wanted to make sure! The game would be very limiting if you were just going with pre-homologated cars. But it sounds like you’ve got your bases covered!
If i’m being honest, i personally prefer to play the game pretty strictly in free play mode or online, basically ignoring homologation all together.
I-have-to-many-sports-cars-according-to-my-wife
> feather-throttle-not-hair
08/04/2018 at 10:52 | 0 |
What do I need to do to get this job?
feather-throttle-not-hair
> I-have-to-many-sports-cars-according-to-my-wife
08/04/2018 at 14:05 | 0 |
Get lucky! Maybe take a pay cut lol.